#ifndef __BulletManager_H__ 
#define __BulletManager_H__ 

#include "cocos2d.h" 
#include "Bullet.h"
#include "Player.h"
#include "EnemyManager.h"
USING_NS_CC; 


class BulletManager : public Node{ 
public:
	BulletManager();
	~BulletManager();
	
	CREATE_FUNC(BulletManager);
	bool init();

	void bindEnemyManager(EnemyManager*);
	void bindPlayer(Player*);
	virtual void update(float dt);

private:
	EnemyManager* m_enemyManager;
	Player* m_player;
}; 


#endif // __BulletManager_H__ 
